Note: Hidden bosses are not yet listed here. I will get to them later. Tricks and Secrets. In the style and footsteps of the original Dr. There is a virus leak which causes the systems to go haywire and the place to self-destruct to contain it. After that, life returns more or less to normal. All Rights Reserved. Last update: July 23, At the top, avoid the Cyber Gabyoalls and at the end of the trail, just fall onto the fan or the fan will blow you into the spikes if you jump.
Head right and jump on the platform and jump to the other side so it can catch you. Do the same thing with the other platforms till you get to a point where you fly and slide to the items and then climb up the ladder. Slide under the Cyber Gabyoall and climb up and head right and destroy all enemies as you travel as you drop down as well.
Head right and destroy the Panditas and carefully move through the fans. Fall onto the first fan and let the second fan lift you up to the ladder and the Pandita will miss its shot.
Fly to the items if needed and get ready for a showdown with Wind Man. Just hit Wind Man with Centaur Flashes when he is not stunned. Wind Man will try to suck you towards him or use Wind Storm , where he throws Blades at you. All your Centaur Flashes will win the fight for you. Run right and wait for the Tatebos to launch a ball then shoot them before they shoot a ball then climb the ladder.
Knock out the Cyber Gabyoall and climb the other ladder. Throw a Silver Tomahawk at the Cannopeller exploding-ball gun and fly to the ladder and climb up.
Take out the Cyber Gabyoall and gun and climb up. Instead of flying up the ladder, arm your Power Adapter and hop onto the two switching platforms and on the top one run left instead of jumping to land on the lower platform and hop onto the higher platform again and knock out the cracked wall.
Knock out the Bata Battans and the cracked blocks in your way. The last cracked block contains 4 1-Ups. Now climb the ladder and enter the gate to the right. The 'Rounder 2s the two zip line bosses are tricky to hit.
They attack by sending shots at you from their hatches. The best thing to do is stay in the middle and hit them on the sides with the Knight Crusher or the Yamato Spear. In the middle, you can jump over them as they pass by and not take much damage. Run right and destroy the Moliers and Mets in your way.
Be sure to collect the weapon ups too. Jump carefully between the spikes. On the next screen, just run through the falling platforms and fly to over the spikes to the next screen. In this section, watch out for the hidden gaps marked by a yellow strip on the walls. The first pit is safe to fall into as Mega Man can fly out of them, but the other pits are lethal.
Keep finishing enemies in the next two screens until the area with the next Mr. X boss, Power Piston. Take out your Silver Tomahawks here and watch out for its Piston Bullets and the rocks that fall down and have an inch radius upon contact with the ground.
When Power Pistion is high then move to the left and shoot your Silver Tomahawks so that they will float up to hit it in its core the flashing red dot. It's on this wiki's wall! Description of stage: This entire area is like a buffer to the many boilers and the main boiler here. X's supplies are also stored here.
Apparently, the control room for the main boiler is at the top, but an experimental machine guards the controls. Get the 1-up if you want it but be prepared to fight off the Cyber Gabyoalls. Take the left ladder for an E-Tank then just fall down.
Now climb the right ladder and destroy the Ben K and climb the ladder. Be sure to knock out the launcher then return to Jet Adapter and head right. Watch out for the spikes above. Knock out the Fire Tellys and move take the lower path and knock out the blocks and Cyber Gabyoalls and climb the ladder.
Shoot the Gun and climb the ladder. Alternate between the Jet and Power Adapters as you head for the gate and just fly over the last Fire Telly to meet the boss in the main control area. Metonger Z is a Met that has read too much manga and watched too much anime it's in a giant robot.
It rolls around and will either bounce energy balls at you or shoot them forward in threes. If it shoots forward then stay grounded.
If it bounces the balls then try to maneuver under each one. The best weapon to use here is the Blizzard Attack. Climb up and get the weapon up and climb the ladder on the left. Destroy the Wall Blaster IIs by climbing the ladder halfway then shooting to the left then dropping down and flying to the top ladder.
Take out the turrets and take the top sliding path and knock out the block below for an E-Tank. You can also take the top path to get the weapon ups out the blocks. Hit the blocks over the columns to prevent Peats birds that look like an evil version of Beat from coming out. Make it to the ladder and knock out the blocks and avoid the Wall Blaster II as you climb up. Destroy the enemies and there will be the option of going up or going right.
The top path goes through SW and a 1-UP before dropping down. The right path goes through tough jumps and Coltons. At the end of either path, drop down and head right. Knock the walls forward and there is an E-Tank you can get immediately, you have to move forward and backtrack to get it. Juke and jive through the Peats and turrets and face Mr. After the battle, Mr. X will reveal that he wasn't manipulating Dr. Wily at all. That's right — he is Dr.
LOL at the fact that he misspelled "failed", when he yells at Mega Man, "My plans for world domination have faild [sic]. He's right because this is the last NES game. Description of stage: This is an entrance to Wily's castle. A huge wall prevents intruders from entering.
Luckily, there is a long but dangerous decent which leads to a main way to the castle gates. There are four things that you can do here: 1. Buy chips from Mr. Higsby 2. Use the Chip Trader 3. Use the Chip Trader Special 4. Strategy: NumberMan gained HP since the last time you fought him. Continue to pause the game when NumberMan sends the three balls to destroy them with your buster. Go ahead and use PA Z-Cannon 1, which is still effective.
Note: If you have not defeated WoodMan yet, I recommend using the Chip Trader here to hopefully get some useful chips. I believe you do not have to make any modifications to your chip folder for the next battle. Strategy: FireMan continues to inflict the same amount of damage that he dealt since the first battle.
FireMan V2 has more health and moves a little faster. Use the same strategy you used last time such as attacking him before he initiates his attacks. Use the "FireMan" chip to inflict double damage! The path is pretty similar to what you followed to get to StoneMan in Scenario 3. Again, I believe no modifications are needed for your chip folder.
Continue going forward to fight StoneMan V2! Strategy: You have stronger chips now as well as an enhanced buster. As long as you are careful with the stones, you should be able to defeat StoneMan V2 with ease. I personally used a "Steal" chip to get closer to him and pummeled him with the buster. He lost his dentures. He will give you a "Recov80 G" chip as a reward. Cut-Scene 3 Head to your Dad's Laboratory. Cut-Scene 3 Examine the lockers to the right where the guy in the lab coat is walking back and forth to get an "HPmemory"!
Cut-Scene 2 Head down back to the Waterworks. Cut-Scene 2 Head back towards the elevator. Cut-Scene Waterworks Computer Area 1 Cut-Scene 1 Head straight through the icy path. This is the mechanics of this area. If you position MegaMan towards the bottom tip of the ice, you can actually, slide up into that path.
This time, position MegaMan to the left tip of the ice and slide to the right. Ignore the faucet and continue heading South-East. Talk to him if you would like. Head there and fall off to the level below you. It is obvious but do not move toward the back of your field because that is where the ice blocks will pile up. Cut-Scene You get the "Handle" program and a "Message".
We have to turn off all of the faucets again. Start by sliding to the North-West. Again, position MegaMan to the left tip of the ice and slide to the right. Ignore the hill going down 2 Slide across to the North-West.
Position yourself to the left of the Program and slide directly North. Slide towards the hole to fall down to the path below. Slide off the icy ledge right next to you that will automatically slide you back to the beginning area. If done correctly, you should be standing on the path that we made earlier. I recommend putting chips that can pierce such as ShokWaves as well as Bomb chips for the upcoming battle.
He will usually use this attack after he finishes performing the IceCube attack. If you get hit by the Freeze Bomb, it will inflict 30 damage as well as freezing you on the spot. IceCube: IceMan will create a block of ice in front of him. He will always start making the cubes from the top row and going down each row.
IceMan can also kick the IceCube in front of him towards you. If you happen to be standing on the panel where the IceCube forms or get hit by the IceCube, it inflicts 60 damage.
As mentioned, he will form these IceCubes from the top row and going down each row, so he is predictable with his movement. You can use this to your advantage and throw bomb chips. I recommend using a "Steal" chip to widen your side of the field to increase maneuverability. Always stay away from the front because that is obviously where IceMan will form the IceCubes. Other than that, dodge the Freeze Bombs as much as you can with the space that you have.
Walkthrough - Scenario 5: Signal Panic! Lan wrote: "Response"! There are also signal lights to cross the street. So, you can either wait for the lights to change or use the underground passages to get to the other side. The Metro is located in Block 3. You get a "Barrier R" chip! You should be in front of a small building with "AntiQues" written on top. However, his moves are predictable and as long as you have some room for mobility, you should be okay.
SkullMan has three different attacks: Bone Crush: SkullMan will throw both of his arms into your field like boomerangs that chases MegaMan slowly.
Each arm inflicts 80 damage and has 60 HP. Ghost Fire: SkullMan will blow a ball of fire that travels straight. The fire will inflict 80 damage. Skull Stomp: SkullMan will launch his Skull into the air, which enlarges that falls onto your side of the field.
His Skull does damage. However, things get more difficult when SkullMan uses his Bone Crush that sends his arms spinning on our side of the field. Couple that attack with the Ghost Fire increases the chance of getting hit with either attack. Besides that, SkullMan is very easy to hit and will always stand in front of you to attack. Therefore, bomb chips work wonders. You can use sword chips to destroy his arms while increasing your side of the field with "Steal" chips to increase your maneuverability.
The mechanics of this area works just like traffic lights. You can switch the colors by running through the orbs in the area.
Cut-Scene 5 Head to Block 4. Cut-Scene 6 Head to Block 4. Go through it to make the color Blue. Cut-Scene 11 One down, three to go! Go through the orb right next to you to make the Blue paths light up.
Cut-Scene 19 Two down, two to go! Go through the orb to make the Blue path light up. Cut-Scene 26 Three down, one to go! Go through the orb to the South-East to make the Blue paths light up. Cut-Scene 33 Examine the color switch. ColorMan and his pawns has three different attacks: Aqua Tower: The Blue pawn will attack with an Aqua Tower that attacks just like the battle chip. The Tower will chase after MegaMan. It inflicts damage. Color Ball: ColorMan will send the ball that he is always bouncing on to your side of the field.
The ball moves slowly and bounces high. The Ball inflicts damage. The only time they stop moving is when performing their attacks. When ColorMan uses his Color Ball attack, he will stand still during the whole duration of the attack. This is also, a fantastic time to deal some damage. Cut-Scene 2 Head upstairs to your room.
I would also recommend buying at least two HPmemories. Strategy: This fight will be much easier compared to the first time you fought him. You should have the WoodArmr equipped, which will mitigate the damage that you will sustain from WoodMan's attacks.
Continue to dodge his attacks before retaliating with your own. If you are charging your buster during battle, make sure you do not get hit. Or else you would need to recharge again. Only one of those fins belong to SharkMan. The fin inflicts damage.
Aqua Tower: SharkMan will use this attack after you reel him out. It is the same attack as the battle chip and the one that ColorMan's pawn used.
The only notable difference is that the Aqua Tower will be formed at the front column of your field rather than directly in front of SharkMan. The tower inflicts 80 damage. Strategy: Stand in the back of your field and just shoot the fins.
If the buster hits, you can tell by the different sound effect. When you do this, SharkMan will likely use his Aqua Tower so be ready to dodge that as well as his other fins.
You have to be patient during this whole battle. Froid to a NetBattle. Cut-Scene 2 Talk to everyone in the Lobby. Six in all 3 Head back to where the TVs are. Cut-Scene Restaurant Hallway 1 Follow the path to the Restaurant. Cut-Scene 2 Talk to everyone in the room. Cut-Scene 3 Head for the door. As Lan and MegaMan was discussing during the Cut-Scene, every time you get hit during battle, the energy gauge will lose power.
When you lose all your energy, MegaMan will not be able to recover after battle. There is actually an invisible path between you and the Program. If done correctly, a Blue path will light up. On the way is a Green Program. This is a Program that got altered. Go ahead and talk to it to get into battle and delete the poor thing. Defeat it if you would like to. Instead, head North-East from the first panel with the design of a small square inside it.
This is another altered Program if you would like to delete it. Continue North-East if you would like to delete the altered Program. Put the batteries in like this Put the battery in like this If done correctly, the Blue path lights up behind you. Follow it back to where the second set of battery boxes are.
The door that the other guy was trying to open. You have two consecutive boss fights coming up. You should already have the WoodArmr equipped. Other than that, probably include Wood elemental chips such as WoodTowr and WoodMan for the first boss fight. The second boss fight will require Sword chips. He is able to recover his HP after a few attacks. Therefore, just dodge his attacks and open the custom screen a couple of times.
ElecMan has two attacks: Lightning: ElecMan will send a lightning bolt down to where MegaMan is standing that can inflict damage. He will use this attack four times in a row.
Set Rod: ElecMan summons three Tesla coils on your side of the field that will run electricity between each coil that inflicts damage. This attack limits your maneuverability. You can destroy one coil or hit ElecMan to make all of the coils disappear. Strategy: ElecMan will teleport randomly on his side of the field. He will most likely start with his Lightning attack.
While performing this attack, ElecMan will be standing still, so you can easily hit him with an attack. He will eventually summon the Tesla coils, which limits the space you have.
On top of that, he will definitely use his Lightning attack while the coils are up. You can either destroy one of the coils, hit ElecMan, or move in a square pattern with the four safe spaces you have. If you are having trouble, use a couple of "Steal" chips to increase your maneuverability.
The WoodArmr will decrease the amount of damage you get from his attacks. In terms of inflicting damage, I recommend Wood elemental chips and WoodMan to deal damage. The attack works just like the battle chip and he will use this attack when you are standing in the front column or directly in front of him. Strategy: ProtoMan may seem daunting at first but if you know how to dodge his attacks, there should be no issues.
Do not use any projectile chips like Cannons or your Buster during this fight due to ProtoMan having a shield. Therefore, you are left with Sword, Bomb, and Navi chips to deal damage. The best time to attack is when he is done warping or before he performs his attack. You can move to the front column and wait for ProtoMan to warp in front of you. You can easily punish him with one of your own sword chips. If you are not feeling confident, use an Invis chip before moving in for the attack.
Cut-Scene Restaurant 1 Go talk to your Mom. Cut-Scene You get an Email from your Dad. Strategy: You should have the WoodArmr equipped, which will mitigate the damage that you will sustain from WoodMan's attacks. It might sound counterintuitive but using Thunder1 is effective because it deals a good amount of damage and it chases WoodMan. Use the same strategy as last time by standing in the back of your field and shooting the fins.
Thunder1 may help if it hits the right fin. Cut-Scene 4 Head to Higsby's. Higsby by going behind the counter. You get the "Hig Memo"! Higsby in front of the counter to shop. Strategy: It has been awhile since fighting NumberMan. The strategy is the same as when we fought him last time.
Continue to pause the game as soon as NumberMan sends the three balls. Your buster should do more damage, so the balls are easier to destroy. Note: While you are here, you may randomly encounter FireMan V3! Strategy: FireMan V3 has more health and moves a little faster.
Use the same strategy that you used last time such as attacking him before he initiates his attacks. You have a few more Aqua chips now, so you can use those to extinguish his fire! Search under the path to find it! It also launches a total Reward: Zennys of five bombs at once towards you. Each bomb inflicts only 40 damage.
Focus your attacks on the HardHead3s first because their attacks can destroy your panels. You get the "Lab Memo"! Strategy: Use the same strategy as last time by waiting at the front column for ProtoMan to warp in front of you. Then swiftly use one of your own sword chips to damage him. He is the Quiz Boy! Answer all of his questions right for a prize! How many light bulbs in the power plant network?
What's the name of the Navi that took over the Waterworks? What do you always say when you jack in? Which of these chips does 80 damage to your opponent?
Which of these chips increases your battle area? Use the Chip Trader 2. Strategy: SkullMan continues to be very easy to hit and will always stand in front of you to attack. You have new and stronger chips that can help during this battle. Continue to employ the same strategy as last time by increasing your side of the field with "Steal" chips to increase your maneuverability as you hit him with Battle chips. Modify your deck to include Wood elemental chips and equip the WoodArmr.
Strategy: The WoodArmr will continue to be useful in decreasing the amount of damage you take. There is little to no change in terms of the difficulty of the battle. Use the Wood elemental chips and WoodMan to deal damage. Modify your folder to include Sword, Bomb, and Piercing chips. Unequip your WoodArmr and equip the HeatArmr instead. After a few seconds, he will kick the bombs on to your side of the field where MegaMan is standing.
The bomb inflicts damage and has 40 HP. Stealth Mine: BombMan will set a Mine on your side of the field, which will blow when you step on it. The Mine inflicts damage. Strategy: BombMan tends to stand still after summoning his 3 bombs, which is a great opportunity to do some damage. You can also destroy his bombs with your buster as well as piercing chips like DynaWave. He will start using his Stealth Mine attack when his HP gets down to about half way.
If you have any Invis chips, you can run around your field to set the Mine off without getting any damage. You got the "WWW Pass"! Use an "IceBlock" on the top one. Cut-Scene 22 Jack out. Head to the Gate on the Northern side.
Cut-Scene 17 Jack out. Position MegaMan to the bottom tip of the path. If done correctly, MegaMan should slide to the right and then change directions automatically sliding to the North-East. Reset your game if you fall off the icy ledge and try again. Cut-Scene 26 Jack out. Red path lights up 9 Go through the orb again as you head South-West. Red path lights up 13 Follow the path to another orb. Cut-Scene 21 Jack out. This is the last SAVE you can make until you beat the game.
MagicMan is on top of one of them while the other two spaces are where MagicMan summons viruses. Besides the Virus summon, MagicMan only has one attack: Magic Fire: MagicMan shoots a ball of fire that moves straight down the row, which inflicts damage. Virus Summon: MagicMan will disappear and summon two viruses on to his side of the field.
Strategy: At most, you will be fighting three enemies at the same time in this battle. Depending on what viruses MagicMan summon will also dictate how hard the battle will be. You will most likely be deciding whether to use your battle chips on the viruses or MagicMan. I recommend deleting the Cloudy3, Megalian, and the Billy as top priority due to the nature of their attacks.
While the viruses are on the loose, MagicMan will continue to use his Magic Fire to attack the middle row. The attack itself is easy to dodge but when coupled with another viruses' attack, it does get difficult to dodge.
In terms of our attack, all of our battle chips will most likely hit unless MagicMan disappears to summon more viruses. It also has a LifeAura that acts as a barrier, which negates all attacks that inflict less than damage. There are also three holes in front of the Life Virus where it can summon Scuttlest viruses.
The Life Virus has several attacks: Sword: The Life Virus charges a Sword attack that covers the front two columns that can inflict damage. Laser: The Life Virus charges a Laser attack that shoots forward covering one row that can inflict damage.
The Life Virus will drop a meteor into the first column with subsequent explosions occurring in the middle column and then in the back column. Fire: The Scutz sends a ball of Fire down the row that inflicts 80 damage. Thunder: The Scuttler launches a homing Thunder ball that inflicts 80 damage. Strategy: The key to this fight is to always choose at least two battle chips. The first battle chip is used to take down the LifeAura while your next few chips are used to inflict damage.
In order to get this to happen, you may have to use the ADD function. The other strategy is to wait for the Custom Gauge to fill up and then use a chip to take down the LifeAura. Open the Custom Window, choose as many battle chips as you can, and use all of them during the next turn.
Your attention should also be on the Life Virus charging its attacks. If MegaMan is standing in the front two columns, it will use the Sword attack. If MegaMan is standing in the back, it will use the Laser attack.
However, the Life Virus will also start using its Meteor attack when its HP gets low, so that strategy will not always work. You can actually dodge the Meteor attack if you time your movement carefully by moving to the right as soon as the explosion occurs in front of you. The Life Virus will summon the Scuttlest viruses one by one. The color of the virus depicts the elemental attack that the virus will use.
You can either ignore the viruses or delete them. A charge shot or two with your buster is enough to delete the viruses. I suggest deleting the yellow one due to the annoyance of its Thunder ball attack. Another opportunity to attack the Life Virus is when it is performing an attack. The Life Virus will drop its LifeAura down before attacking. I recommend always having your buster charged and use the charge attack to either delete a Scuttles virus or attack the Life Virus when its LifeAura is down.
I hope you enjoyed the story. You get a Yellow Star right next to the Continue option on the main screen for your hard work. Your hard work earns you the right to continue the Post-Game Scenario! However, the game will know that you have beaten the game with the Yellow Star as proof. As we venture through deeper parts of the Internet, we will meet stronger viruses and NetNavis. The goal is to get to the deepest parts of the Internet and defeat these Secret Bosses!
Therefore, we will be tackling this criterion at the same time when collecting all of the Battle Chips! I have designed this guide to be as efficient as possible. Note: There is no specific reward for actually getting all of these things done, only bragging rights.
If you would like to just defeat the final secret boss, continue following the guide but ignore collecting the specific codes for the PAs. Thunder2 - You will have another opportunity for this chip. Cyclone - You will have another opportunity for this chip. Snakegg2 - You will have another opportunity for this chip.
Remobit1 - You will have another opportunity for this chip. Remobit2 - You will have another opportunity for this chip. Lockon1 - I recommend getting this chip here! Candle2 - You will have another opportunity for this chip.
BblWrap3 - You can buy this chip later for Zennys. Lockon1 - Do not leave until you have this chip! AquaAura - You will have another opportunity for this chip. FireAura - You will have another opportunity for this chip. If not, you will have to come back here later. You will also be getting a good amount of Zennys while fighting him.
If you get hit by the hammer it will do 60 damage. Guts Punch- GutsMan will move up to the front of the area most likely when you are positioned at the front and punch you for 90 damage.
Strategy: GutsMan should not pose any difficulty at this point in the game. Continue to pummel him with battle chips that deal high damage. You can even try using the folder you used to defeat the Life Virus. If you are having difficulty S ranking GutsMan, consider using an "X-Panel3" to wipe out the front row.
This would ensure that you do not get hit until the panels return. Defeat the NetNavi quickly - 2. Do not get hit 3. Froid to a NetBattle! Continue raking the Zennys! IronShld - Do not leave until you have this chip! This is a Side Quest that we will do later. ShokWave - I recommend getting this chip here!
SoniWave - You will have another opportunity for this chip. MetGuard - I recommend getting this chip here! You need to get "Cannon D" from the Canodumb virus. To do this, simply head into battle and defeat all but one Mettool. Get hit once and move around your field. Defeat the last Mettool after doing that. If all goes well, you should get a Busting Level of 6. Quake1 - I recommend getting this chip here! MetGuard - If you still do not have 30, keep farming them here!
Invis1 - I recommend getting this chip here! Dash - I recommend getting this chip here! Run around this area to randomly encounter FireMan V3.
Dynamyt3 - Do not leave until you have this chip! You must obtain the "Dynamyt3" chip before leaving. Wave - I recommend getting this chip here! HeatWave - I recommend getting this chip here! You must get an S rank to obtain both chips.
Bubbler - You should already have "Bubbler K"! Heater - You should already have "Heater O"! DynaWave - You will have another opportunity for this chip. MetGuard - Not necessary from Mettool3!
BblWrap1 - Do not leave until you have this chip! Candle3 - Do not leave until you have this chip! You must S rank both the Mettool2 and Mettool3 viruses respectively to obtain the aforementioned chips.
The CanDevil3 virus only appears here, so do not leave until you get a "Candle3" chip. Modify your folder to include these chips as well as any other "G" coded chips into your folder. The three chips used in that order activates the PA, "GtsShoot". This PA is going to be your best friend for the rest of the game due to the fact that it can inflict damage to the enemy in front of you!
You can defeat most bosses by using "GtsShoot" twice! Strategy: SkullMan continues to be very predictable with his movement, which makes him an easy target for using "GtsShoot"! If you do not get the three required chips when the battle begins, press the ADD button. While you are waiting for the Custom gauge to fill up, charge your Buster while dodging his Ghost Fire attack.
You should be able to hit him with two fully charged Buster attacks before you open the Custom Window. The PA will activate and use it when SkullMan lines up in the same row as you. Seeing as how easy it is to defeat SkullMan V3 with the strategy provided above, I recommend farming 6 of these chips. Recov50 - You should already have this chip!
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